Friday, May 27, 2011

Came across my screen............

HBO Brings 'Hung' to Royal Oak

There are bright lights on a dark day as the television comedy-drama shoots downtown this week.

By Judy Davids | Email the author | 3:02pm 

If all the rain has left you in search of a bright stimulus, look no further than downtown Royal Oak. There are plenty of bright camera lights at Hagelstein's Bakery today as HBO shoots Hung, the Detroit-based comedy-drama starring Thomas Jane.

Royal Oak police say the popular TV show is shooting episodes of its third season Thursday through Saturday at various locations throughout the city.

This morning crews were set up at the intersection of Lincoln and Washington. Scenes were scheduled to be filmed in Hagelstein's Bakery and the Thai Cafe. Jimi's Restaurant is an alternate location if the show runs into problems with the weather.

If you have see the Hung cast and crew around town, share your stories and photos with Royal Oak Patch. Send to Beth.Valone@Patch.com or upload your photos to the right.

http://royaloak.patch.com/articles/hbo-brings-hung-to-royal-oak?ncid=wtp-patch-image#photo-6261572

Monday, May 23, 2011

"Wanderlust" video by Bjork & Encyclopedia Pictura, a visionary Digital Media company also doing amazing things in their neighborhood

http://encyclopediapictura.com/about-ep - (read about what their doing with Forecast for the Future in mind - "The Future is a High-Resolution game" ;-))

Wanderlust from Encyclopedia Pictura on Vimeo.

Thursday, May 19, 2011

CONGRATULATIONS Andy! (Once Again!)

Last Chance to Register for Live Band, Dinner & Drinks following the program
Crain's Detroit Business is pleased to present Crain's 20 in their 20s. Tuesday, May 24 from 5 - 9 p.m. at Gem Theatre, Detroit. For more information or to register visit: http://www.crainsdetroit.com/article/20110317/CRAINSEVENTS/303189999.

Tuesday, May 17, 2011

Two completely different STRATEGIES = opposite results and environments

Online commentary: What Detroit can learn from entrepreneurship in Nairobi

2 Comments

This is a tale of two cities. Or two tech towns, to be precise. Both Detroit and Nairobi host business incubators for technology entrepreneurs: Detroit’sTechTown and Nairobi’s iHub bring coherence and connection for start-ups in cities that aren’t (yet) widely known for high-tech innovation. While nurturing independent projects and businesses, both Tech Town and iHub are also redefining their cities.

But they’re doing it in very different ways.

I visited iHub as a guest of Ben Lyon and Dylan Higgins, co-founders of Kopo Kopo, a start-up designed to adapt businesses to the mobile money revolution. The two young and savvy Americans arrived in Nairobi just months ago. There was no question about where they would launch their business. “I was seeing what’s happening with mobile money in Kenya, and it’s the most excitingtechnology innovation in the last ten years,” said Dylan.

Ben gestured to the colorful, well-wired working space at *iHub, where at least 50 people were typing at their laptops. “This room, this building, is the epicenter for technology innovation in East Africa,” he said.

“Here, you get a cross-pollination of ideas you wouldn’t get otherwise,” Dylan added. “This is the crossroads for what’s going on. Anyone with any tangential connection to technology comes through here, and you can connect with them if you situate yourself here. That’s pretty powerful.”

iHub – it stands for “Innovation Hub” – is a space where primarily Kenyan technologists, programmers, investors, designers and media-makers congregate. Less than a year old, *iHub hit a nerve. Through tiered membership (free and paid), iHub boasts 250 people who use the community workspace (and drink lattes made by an in-house barista). It has a long waiting list and a robust online community. iHub is also on the brink of opening the mLab – a laboratory for members to test mobile technology.

iHub is guided by a five-member advisory board and funded throughUshahidi, the Kenyan nonprofit that created an open-source crisis mapping software used around the world.

While iHub was built from the ground up by Nairobi entrepreneurs, Detroit’s TechTown is top-down. It was founded in 2004 and imagined as a research and technology nexus spanning 12 blocks of Detroit’s New Center neighborhood.

It supports start-ups not only in technology, but also in engineering, life sciences, and alternative energy. TechTown is supported by the city’s most influential players: its first facility, TechOne, was donatedby General Motors. The Henry Ford Health Health System donated office space and materials. Top staff from Wayne State University, DTE Energy and the Detroit Economic Growth Corporation are on TechTown’s board of directors, as is City Council President Charles Pugh. TechTown has about 220 tenants in its clean, professional office space, and, like iHub, it has a long waiting list.

Both TechTown and iHub are aware of how business incubators can reshape cities, but their visions are different. TechTown emphasizes itself as a literal builder of Detroit, on its way to transforming 43 acres of New Center. It doesn’t only mean for people to work at TechTown, but also to live, learn, and play in a mixed-use neighborhood. TechTown explicitly states in its vision that it intends “to become the world’s foremost business incubator, leading to an economic renaissance in the city, state and region.” TechTown means to create jobs and businesses.

iHub, meanwhile, is renovating space in the Bishop Magua mall in Nairobi with a floor-plan designed for connectivity—both the social and tech kinds. More than make a physical impact on Nairobi, it’s interested in creating “something to be proud of; really, a psychological thing,” according to co-founder Erik Hersman. “We can stand up to anyone in the world. The Twitter and Google guys can come in and we can feel good about what we do.” Part of the incubator’s platform statement reads: “The iHub is what we as a tech community make it.” iHub means to create technologies and community.

Are one of these incubators doing it “right” and the other “wrong”? No. But the stories of TechTown and iHub reveal how, in their different strategies and visions, they reach different kinds of entrepreneurs -- despite their common focus in technology. Neither way is the only way. Or, to put it in business-speak, there is a market for more than one kind of business incubator in each of these developing cities.

Sunday, May 15, 2011

Parallels our 5-14-11 Meeting Conversation, Design Intention and Strategic Funding Financial discussion.


5 firms’ design hub seeks to spark creativity
   
GRAND RAPIDS — What happens when five powerhouse corporations from different industries get together in the same sandbox and work side by side to create new products?
   They are finding out at GRID70, an innovative design hub in downtown Grand Rapids, where Meijer, Amway, Steelcase, Wolverine Worldwide and Pennant Health Alliance have sent product development teams to work on athletic shoes, health and beauty aids, grocery products, office furniture and more.
   GRID70, which stands for Grand Rapids Innovation and Design and its address at 70 Ionia St., is an idea three years in the making.
   It’s taking the call to reinvent things to a higher level as CEOs at five corporations have taken a leap of faith and sent their individual teams to the four-story, 6,000-squarefoot building.
   The idea is creativity breeds more creativity, and being in one spot where walls are down might spawn great ideas.
   “We hope this concept and hub can serve as a model for other cities in Michigan,” said Hank Meijer, 57, co-chairman and CEO of the privately held retailer. He’s also a member of the influential Business Leaders For Michigan organization of CEOs.
   GRID70 was born amid growing concern by city leaders over brain drain of young talent and a desire to reinvigorate Grand Rapids. The building, which previously housed a restaurant, is owned 
and managed by Rockford Development. The companies invested $5 million in retooling it.
   The GRID70 corporate teams — who work on their own projects — come together to talk during “Roast and Toast” events held every other Tuesday where the conversation centers on things like figuring out Gen Y.
   Wolverine Worldwide’s team is working on apparel and brands like Hush Puppies. Steelcase, which provided all the furniture, is analyzing commercial furniture needs of the future. And Am-way, a $9-billion firm, is also focusing on global markets.
   “Our group is working on projects of the future,” said Seth Starner, manager of business innovations at Am-way.
   Meijer opened a new test kitchen where Ray Sierengowski, Meijer’s corporate research chef, works.
   “In the past, our ‘innovation 
center’ was Chef Ray’s kitchen at home,” Meijer said with a laugh, adding, “That wasn’t the answer.”
   Meijer, which does not report sales itself, rang up more than $14 billion in sales last year in five states, according to analysts. The company brings more than 700 products to market each year.
   Another benefit: young folks.
   “I wanted to come back and get involved the minute I heard about it,” said Amanda Sievers, 27, program manager at GRID70 who moved back to Grand Rapids from southern California.
   It’s a magnet others hope will lure more.
   “This is creating excitement that will help keep young people here,” said Fred Meijer, Hank’s 91-year-old 
father, who visited GRID70 with his wife, Lena, the day I visited.
   Lots of people are curious.
   “Whether you’re rethinking shoe design, or office environment, or food, there are similarities,” Hank Meijer said. “Together, we think there might be magic in there.”
   Sierengowski has found it brimming with creativity and added, “Heck, I may be responsible for helping people at Wolverine make changes on the next tennis shoe you buy!”
   Which begs a question: Is there concern about company secrets leaking out?
   “No. there is a legal piece and we all sign a confidentiality agreement,” said Amway’s Starner. “I expect to see more popping up in Michigan and other places.”
   • CONTACT CAROL CAIN: 313-222-6732 OR CLCAIN@CBS.COM  . CAIN HOSTS “MICHIGAN MATTERS” AT 11 A.M. SUNDAYS ON WWJ-TV CBS DETROIT.
PAUL PYTLOWAN/WWJ-TV (CBS Detroit)
   Hank Meijer, co-chairman and CEO of Meijer, at the newly opened five-company design hub in downtown Grand Rapids.
CAROL CAIN WRITES OF CENTER WHERE TEAMS WORK ON NEW PRODUCTS

Tuesday, May 10, 2011

Quick update on city permit

I spoke with the city today after filing the Special Events Application. I am meeting with Michael on Thursday to do a walk through of the site. He says that the schedule will be very tight to get a permit by our proposed launch date of June 5th. We will have to have a meeting with fire, police and city and then get approved by council. The only council meeting between now and June 5th is May 23rd. Hopefully, all goes well in the next couple weeks. The city sounds happy to help us out and move things along.

I also spoke with Scott Moloney of Treat Dreams, he sounds excited to be a part of WandaLand! Which is good news because, of course, ice cream is the most important part of a summer fair! :)

Sunday, May 8, 2011

5/9 Design Charrette

Andy and I talked about tomorrow's charrette and what design initiatives we still need to accomplish. We agreed that making WandaLand/PaperStreet a Innovation and Shared Learning Nexus and building community are our ultimate goals. So how do we achieve that? How do we design the market to create an innovation nexus? Building community is the easier part, or at least can be accomplished through the design of creating an innovation nexus, since community building can be as simple as providing networking opportunity (social capital!).


In preparation for tomorrow I have added green post-its (as seen above) to our design map. I added another, "Innovation & Shared Learning Nexus", as a goal of WandaLand. The three pictured above are what I see as need to obtain our goal: provide tools & equipment to leverage leverage ideas, bring people together to facilitate discussion, and capture and collect information.

Previous blog posts suggest that idea generation is developed with networking. Steven Johnson gives an easy formula for developing ideas: write ideas down, talk about them, take a walk, keep info flowing and open.

So first, we need to get people to the market. - Food and Fun

Secondly, we have to create a friendly environment with tools and programs to encourage thinking, in which people will want to share openly. A "space of creativity" - still working: includes weekly tech challenges, garage labs, perhaps coffee lounge area?, alternative activities?

Also, since "chance favors a connected mind" and nothing good comes from a lost or forgotten idea, we will need to provide a means to capture ideas, network with others of specific interests for input, and build capacity to continue discussion to facilitate the "slow hunch". This could also include seed funding for creation - digital connection, email list, how do we connect and collect?

In conclusion: tomorrow's agenda should be centered over the question of how do we create an innovation nexus? For tomorrow's meeting I think it is more important to first answer how we are going to create "a space of creativity" and what that includes. It will also be important to figure out how we are going to connect and collect information effectively or else our attempts to achieve our goals will be in vain. We talked about most of this stuff last week but I think it is not clear to us yet and needs to be discussed further before we can hammer out other details of the market.

Please post your thoughts/ideas/alternatives/questions.... that is what it is all about!


Wednesday, May 4, 2011

The Art of Patience and Synergy in Voila! (CHANCE FAVORS the CONNECTED MINDS)



UCSB scientists discover how the brain encodes memories at a cellular level (Submitted by Leo Tomkow 5-4-2011)

posted on: december 23, 2009 - 5:30pm
UCSB scientists discover how the brain encodes memories at a cellular level
(Santa Barbara, Calif.) –– Scientists at UC Santa Barbara have made a major discovery in how the brain encodes memories. The finding, published in the December 24 issue of the journal Neuron, could eventually lead to the development of new drugs to aid memory.
The team of scientists is the first to uncover a central process in encoding memories that occurs at the level of the synapse, where neurons connect with each other.
"When we learn new things, when we store memories, there are a number of things that have to happen," said senior author Kenneth S. Kosik, co-director and Harriman Chair in Neuroscience Research, at UCSB's Neuroscience Research Institute. Kosik is a leading researcher in the area of Alzheimer's disease.
"One of the most important processes is that the synapses –– which cement those memories into place –– have to be strengthened," said Kosik. "In strengthening a synapse you build a connection, and certain synapses are encoding a memory. Those synapses have to be strengthened so that memory is in place and stays there. Strengthening synapses is a very important part of learning. What we have found appears to be one part of how that happens."


This is a neuron.
(Photo Credit: Sourav Banerjee)
Part of strengthening a synapse involves making new proteins. Those proteins build the synapse and make it stronger. Just like with exercise, when new proteins must build up muscle mass, synapses must also make more protein when recording memories. In this research, the regulation and control of that process was uncovered.
The production of new proteins can only occur when the RNA that will make the required proteins is turned on. Until then, the RNA is "locked up" by a silencing molecule, which is a micro RNA. The RNA and micro RNA are part of a package that includes several other proteins.
"When something comes into your brain –– a thought, some sort of stimulus, you see something interesting, you hear some music –– synapses get activated," said Kosik. "What happens next is really interesting, but to follow the pathway our experiments moved to cultured neurons. When synapses got activated, one of the proteins wrapped around that silencing complex gets degraded."
When the signal comes in, the wrapping protein degrades or gets fragmented. Then the RNA is suddenly free to synthesize a new protein.
"One reason why this is interesting is that scientists have been perplexed for some time as to why, when synapses are strengthened, you need to have proteins degrade and also make new proteins," said Kosik. "You have the degradation of proteins going on side by side with the synthesis of new proteins. So we have now resolved this paradox. We show that protein degradation and synthesis go hand in hand. The degradation permits the synthesis to occur. That's the elegant scientific finding that comes out of this."
The scientists were able to see some of the specific proteins that are involved in synthesis. Two of these –– CaM Kinase and Lypla –– are identified in the paper.
One of the approaches used by the scientists in the experiment was to take live neuron cells from rats and look at them under a high-resolution microscope. The team was able to see the synapses and the places where proteins are being made.
Excerpt: Where Good Ideas Come From (Steven Johnson)


Good ideas don't hatch fully formed, like Athena out of the skull of Zeus. Priestley didn't discover oxygen that way, nor did Snow instantly crack the mystery of cholera. And though Darwin supposedly hit on the theory of natural selection while reading the famous book on population by Thomas Malthus, a look at Darwin's diaries shows that the "aha" moment was one step in many. The real story of innovation, writes Johnson, is "the slow hunch," nurtured like a backyard tomato plant.
How to nurture a hunch? First, write it down. Darwin did that. Talk to other people about it. Others can complete your idea. Priestley incubated his hunches in the cosmopolitan gabble of 18th century London coffee shops. Steve Jobs and Steve Wozniak were part of the Homebrew Computer Club. "The most productive tool for generating good ideas," writes Johnson, is "a circle of humans sitting around a table, talking shop."
Another way is to break your routine. Go fishing. Soak in the tub. Go for a walk. Johnson writes, "The history of innovation is replete with stories of good ideas that occurred to people while they were out on a stroll."
In the final part of his book, Johnson argues against the corporate model of proprietary research protected by patents and secrecy. An open, academic model, in which information flows through an open network, works better. Companies that can tap into that world, or simulate it internally, will do better.

Transformation: How transition from Taker to Maker Model through Digital Learning produces personalized Student-Centric New Knowledge and Authentic Assessment


  • The Wall Street Journal

We've Become a Nation of Takers, Not Makers




More Americans work for the government than in manufacturing, farming, fishing, forestry, mining and utilities combined.





If you want to understand better why so many states—from New York to Wisconsin to California—are teetering on the brink of bankruptcy, consider this depressing statistic: Today in America there are nearly twice as many people working for the government (22.5 million) than in all of manufacturing (11.5 million). This is an almost exact reversal of the situation in 1960, when there were 15 million workers in manufacturing and 8.7 million collecting a paycheck from the government.
It gets worse. More Americans work for the government than work in construction, farming, fishing, forestry, manufacturing, mining and utilities combined. We have moved decisively from a nation of makers to a nation of takers. Nearly half of the $2.2 trillion cost of state and local governments is the $1 trillion-a-year tab for pay and benefits of state and local employees. Is it any wonder that so many states and cities cannot pay their bills?
Every state in America today except for two—Indiana and Wisconsin—has more government workers on the payroll than people manufacturing industrial goods. Consider California, which has the highest budget deficit in the history of the states. The not-so Golden State now has an incredible 2.4 million government employees—twice as many as people at work in manufacturing. New Jersey has just under two-and-a-half as many government employees as manufacturers. Florida's ratio is more than 3 to 1. So is New York's.
Even Michigan, at one time the auto capital of the world, and Pennsylvania, once the steel capital, have more government bureaucrats than people making things. The leaders in government hiring are Wyoming and New Mexico, which have hired more than six government workers for every manufacturing worker.
Now it is certainly true that many states have not typically been home to traditional manufacturing operations. Iowa and Nebraska are farm states, for example. But in those states, there are at least five times more government workers than farmers. West Virginia is the mining capital of the world, yet it has at least three times more government workers than miners. New York is the financial capital of the world—at least for now. That sector employs roughly 670,000 New Yorkers. That's less than half of the state's 1.48 million government employees.
moore
ImageZoo/Corbis
Don't expect a reversal of this trend anytime soon. Surveys of college graduates are finding that more and more of our top minds want to work for the government. Why? Because in recent years only government agencies have been hiring, and because the offer of near lifetime security is highly valued in these times of economic turbulence. When 23-year-olds aren't willing to take career risks, we have a real problem on our hands. Sadly, we could end up with a generation of Americans who want to work at the Department of Motor Vehicles.
The employment trends described here are explained in part by hugely beneficial productivity improvements in such traditional industries as farming, manufacturing, financial services and telecommunications. These produce far more output per worker than in the past. The typical farmer, for example, is today at least three times more productive than in 1950.
Where are the productivity gains in government? Consider a core function of state and local governments: schools. Over the period 1970-2005, school spending per pupil, adjusted for inflation, doubled, while standardized achievement test scores were flat. Over roughly that same time period, public-school employment doubled per student, according to a study by researchers at the University of Washington. That is what economists call negative productivity.
But education is an industry where we measure performance backwards: We gauge school performance not by outputs, but by inputs. If quality falls, we say we didn't pay teachers enough or we need smaller class sizes or newer schools. If education had undergone the same productivity revolution that manufacturing has, we would have half as many educators, smaller school budgets, and higher graduation rates and test scores.
The same is true of almost all other government services. Mass transit spends more and more every year and yet a much smaller share of Americans use trains and buses today than in past decades. One way that private companies spur productivity is by firing underperforming employees and rewarding excellence. In government employment, tenure for teachers and near lifetime employment for other civil servants shields workers from this basic system of reward and punishment. It is a system that breeds mediocrity, which is what we've gotten.
Most reasonable steps to restrain public-sector employment costs are smothered by the unions. Study after study has shown that states and cities could shave 20% to 40% off the cost of many services—fire fighting, public transportation, garbage collection, administrative functions, even prison operations—through competitive contracting to private providers. But unions have blocked many of those efforts. Public employees maintain that they are underpaid relative to equally qualified private-sector workers, yet they are deathly afraid of competitive bidding for government services.
President Obama says we have to retool our economy to "win the future." The only way to do that is to grow the economy that makes things, not the sector that takes things.
Mr. Moore is senior economics writer for The Wall Street Journal editorial page.


PLAYBACK: Everyone a Teacher—How Technology Can Turn the Tables (and Desks) in the Classroom

image
Photo courtesy of Institute of Play.
4.1.11 | Unblocking social media in the classroom; affective learning is effective; kids as “makers” of their own education—and villages; gaming theories take hold at UPenn; the Quest is on in Chicago ...
“Standing in the Back, Watching the Screens”: In a recent post on the Connected Principals blog, Jonathan Martin, head of St. Gregory Prep School in Tucson, Ariz., writes about the possibilities and perils of leading a one-to-one laptop school in which there’s no attempt to block or even discourage the use of social networking and gaming. Martin is willing to endure questioning from teachers and parents because he believes the way students learn has radically changed:
We aren’t going to stop being a 1:1 school, nor am I, as principal, going to wave a magic wand and prohibit lecturing (I will keep working hard to encourage moving away from lecturing). I do try to assure teachers that they manage their classrooms, and if they wish, they can sometimes direct students to close their laptops and take notes on paper during lectures. It is sad to me, though, that when we do so, we will eliminate the incredible power for our students of “parallel processing” in their learning.
[...]
In blocking and filtering, we are sharply limiting the positive value of social networking (for the value of this, see Steven Johnson’s Where Good Ideas Come From or Lisa Nielsen’s many posts), and we are deciding that gaming has no place in learning (see Jane McGonigal’s TED talk). We are also saying, when deciding to ban “distractions,” that every minute a student is at school they are under our dictates for how they spend their time, and that we have determined there is no value for them, even in their break times, to socially network or game; this is a hard proposition for this principal to endorse.
Martin’s thoughts from the educational frontlines reflect a growing consensus that digital learning necessitates a change in the power dynamic of a school and of individual classrooms.
Don’t Worry (About Test Scores), Be Happy: Part of what’s behind giving students more of a say in the classroom is the belief that happier students are better learners. Ben Williamson writes at DMLcentral about how “‘affective’ learning is ‘effective’ learning”—and how new technologies can be the sweet spot connecting a student’s well-being with their intellectual growth:
Through participation in diverse digital cultures and networked publics, young people are now increasingly immersed in virtual worlds and social networks that are saturated with feeling, excitement, enthusiasm and enjoyment. These participatory, networked experiences are more emotionally charged, or affective. As a consequence, it’s now familiar for digital media advocates to recommend that the education system take the affective lives of youth seriously and work to make productive connections with the taught curriculum.
“Makers” of Their Own Education: Along the same lines, Susan Engel argues in the New York Times that it’s time to “Let Kids Rule the School”—getting her inspiration from students at a western Massachusetts high school who ran their own school within a school. They named it the Independent Project.
The students in the Independent Project are remarkable but not because they are exceptionally motivated or unusually talented. They are remarkable because they demonstrate the kinds of learning and personal growth that are possible when teenagers feel ownership of their high school experience, when they learn things that matter to them and when they learn together. In such a setting, school capitalizes on rather than thwarts the intensity and engagement that teenagers usually reserve for sports, protest or friendship.
image
Tinkering School. Photo by Gever Tulley.
And “Makers” of Their Own Villages: One way to create a sense of ownership is to connect students more intimately to the products of their learning. We have discussed “maker culture” before—and its natural affiliation with digital learning—and Julie Scelfo, also in The New York Times, has found powerful “maker” examples in woodworking programsthat are emerging in elementary and middle schools across the country. 
While some parents “see woodworking as a way of counteracting the passiveness of logging on and tuning out,” the fear of many other parents and educators toward children handling knives and other potentially dangerous tools mirrors, in many ways, the fear toward those same children having the maturity to handle social networking and other digital tools.
Gever Tully, founder of the Tinkering School in Montara, California, defends children embracing the risks of woodworking because it can “help them become competent people who ‘treat failures as feedback, which they incorporate in the ongoing, evolving solution to the problem.’” Sound familiar? See below.
And the Game Goes On: The digital equivalent to woodworking might very well be video game design—and more and more educators are seeing it as a way to re-energize the classroom. We have discussed Jane McGonigal—and her famed TED talk—but it’s a testimony to the resonance her ideas are getting that her book—“Reality Is Broken: Why Games Make Us Better and How They Can Change the World”—is the one everyone will be reading in the next academic year as part of the University of Pennsylvania Reading Project, which will kick-off the UPenn’s Year of Games: Body & Mind.
From Novice to Master: McGonigal’s ideas can be found in many places, including the Quest to Learn school in New York and the one planned for Chicago. We have also discussed these schools before, but more details and responses to Chicago Quest are emerging.
Katie Salen, who co-founded Quest to Learn (and who has a great piece in The Atlantic, by the way, about how game design supports curiosity and creativity), and Elizabeth Purvis, executive director of the Chicago International Charter School that is running Chicago Quest, told Joel Hood of the Chicago Tribune how the new school will stay true to the “big, important ideas” about the power of a gaming-based classroom:
Those “big, important ideas” include a unique grading system that does away with traditional A, B and C and, instead, has students competing, in video game speak, to earn levels of expertise such as “novice,” “apprentice,” “senior” and “master.” Students learn to help each other improve.
Gaming is central to the school’s makeup, instructors say, because it provides the ideal platform for creativity, imagination and critique. It also creates an arena for learning where students expect to sometimes fall short, Salen said.
“One of things about gaming is that resilience is sometimes more important than ability, and that you can have kids with high ability who aren’t that resilient and won’t try and try and try again, and you may have kids with lower ability but their resilience is high and they may master the game,” Purvis said. “What they’re really teaching these kids are 21st century collaboration, problem solving and critical thinking.”
Hearing these cutting-edge digital educators use almost identical language as the “old-fashioned” woodworking educators makes us realize that it’s not the technology that will be revolutionary but the willingness to put learning in the bodies and minds of the learners themselves.